How would you show that a vector is normal to a plane in 3D space?

There are 2 main methods for finding a normal vector.

  1. If you know two vectors that lie in the plane e.g. (a,b,c) and (d,e,f), we can find a normal vector by calculating the vector/cross product of (a,b,c) and (d,e,f). This works because the vector product produces a new vector perpendicular to both your starting vectors, so it must be at right angles to the plane.

  2. If on the other hand you know the Cartesian equation of a plane, which looks like (ax)+(by)+(cz)=0, then the vector (a,b,c) is a normal vector!

FK
Answered by Fionn K. Maths tutor

26004 Views

See similar Maths A Level tutors

Related Maths A Level answers

All answers ▸

At t seconds, the temp. of the water is θ°C. The rate of increase of the temp. of the water at any time t is modelled by the D.E. dθ/dt=λ(120-θ), θ<=100 where λ is a pos. const. Given θ=20 at t=0, solve this D.E. to show that θ=120-100e^(-λt)


Find the gradient at the point (0, ln 2) on the curve with equation e^2y = 5 − e^−x


Solve the simultaneous equation x+y=11(1), x^2+y^2=61 (2)


A curve is defined with the following parameters; x = 3 - 4t , y = 1 + 2/t . Find dy/dx in terms of x and y.


We're here to help

contact us iconContact ustelephone icon+44 (0) 203 773 6020
Facebook logoInstagram logoLinkedIn logo

MyTutor is part of the IXL family of brands:

© 2025 by IXL Learning